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Black Desert Online - Displaying my character views. Online Furry Yiff 1. Maehwas fight with oriental-style martial arts and with the blade and horn bow.
Maehwas are specialists in 1-on-1 showdowns, since their fast and precise attack combos can target enormous amount of damage at once.
After Awakening, they use the Kerispear to deliver lethal stabs. Valkyries are armed with sword, shield, and divine magic. They can use their weapons to powerful blows to their enemies.
They can also use their divine magic for healing and empowering allies. After Awakening, they can use Lancia, a weapon that is even taller than a Valkyrie and greatly boosts her great offense and defense.
Wizards are known for their prudence in battle. In exchange for the casting time delay, they can perform large-scale magical attacks. Their thorough moves can burn, freeze and shatter their enemies with the power of natural elements such as fire, ice, wind, lightning, and earth.
After Awakening, they can use the Godr Sphera to gain even greater control over fire and water to can even summon the Water and Fire Guardians.
Witches are known for their prudence in battle. Their thorough moves will burn, freeze and shatter their enemies with the power of natural elements such as fire, ice, wind, lightning, and earth.
After Awakening, They can use the Aad Sphera to gain even great control over earth and lightning, and can summon the Earth and Lightning guardians.
Kunoichis use sword, martial arts, and Ninjutsu. Their swarm of attacks consists of swift movement, smoke shells, and unique skills such as hiding and pulling the enemy into the middle of total chaos.
With proper control, a Kunoichi can flip the battle by discreetly raiding important figures. Lahns wield the Noble Sword and Crescent Pendulum.
The Noble Sword and Crescent Pendulum are connected by a long cloth or chain, allowing Lahns to freely attack from all directions.
Lahns are agile and quick on their feet, and can quickly deliver devastating attacks by swinging their Crescent Pendulum.
By careful manipulation of the swinging motion, they can even deliver back attacks with the Crescent Pendulum from the front as well as various combo attacks.
Starting adventurers will begin their journey in Balenos, a quaint coastal territory. The largest settlement in this territory is Velia, a small city famous for its fishing spots and convenient location by the sea and beautiful ocean views.
Before its occupation by the Republic of Calpheon, Serendia used to be a mighty kingdom. While exploring Serendia, you may uncover plots and secrets that threatens the stability of the entire region.
Although dominated by the immense Calpheon city, the capital of the Republic of Calpheon, the rest of the region still prospers through its fertile, but dangerous, farmlands which feed the city.
The Republic of Calpheon recently annexed the adjoining regions of Balenos and Serendia, as part of its ongoing conflicts with the Kingdom of Valencia.
Mediah separates the Republic of Calpheon from the Kingdom of Valencia, and so is sandwiched between two hostile territories.
It is also where Black Stones were first discovered. Mediah is the home to the large merchant city of Altinova, a city where adventurous travelers can get anything their heart might desire.
Participate in the rambunctious Altinova Arena, help the illustrious Shakatu Merchants with their trade, or help investigate what really happened during the Three Days of Darkness in Mediah.
The arid kingdom of Valencia is home to Valencia city. Dry, unforgiving and covered by harsh desert, Valencia is not an easy place to be.
It is however very rich in one of the most coveted resources in the world: Said Black Stones are also the source of the ongoing conflict between the Kingdom of Valencia and the Republic of Calpheon.
Margoria is the Great Ocean that separates the new world and the old. Port Ratt is a little paradise that acts as the gateway to Haso, a secluded kingdom shrouded in mystery.
Margoria is only accessible by boat so intrepid visitors should prepare accordingly and beware of all kinds of dangerous sea monsters Kamasylvia is the land of the Elves and many nature spirits.
It is a reclusive land that only recently opened up its borders to outsiders. In this beautiful yet perilous land, you and your friends can complete the Altar of Training to win gratifying rewards.
This terrifying monster is locked within a stone statue and is set free by the ringing of a bell. Quint is a very tough boss to defeat. Whilst he is standing up he is near invincible.
He also attacks players with ever increasing damage and has a ground pound attack that can kill Adventurers instantly.
Only those who know his Achilles heel stand a chance against this colossus. A fierce sandstorm hit the Valencian Desert, and while it might have been any ordinary storm, no one had seen one with such magnitude.
Within the sandstorm, he spotted the trace of a colossal shadow, which people would later name after him.
His name was Nouver. Kutum is an ancient lifeform with an Ancient Shard stuck in its body that functions as its heart.
The chamber's doors were shut tight as soon as Kutum stopped moving, which then led to the chamber's mysterious disappearance.
The thundering sound of Ancient Kutum's heart recently re-opened the doors of the Scarlet Sand Chamber, and its entrance was discovered by archaeologists and explorers.
Kzarka is the Lord of Corruption who is said to have the destructive might of a God. Kzarka was safely sealed in a shrine in Serendia, but a suspicious group took over the Kzarka Shrine in the turmoil of war and is now attempting to break his seal.
Heidel has dispatched troops to retake the shrine several times, but each attempt has ended in failure. Harpies are social creatures who choose the strongest female in their group to lead.
They call this leader Karanda. Karandas are critical to the very continuity of Harpies as a species because they are the sole females to incubate eggs.
Some scholars argue this is because Harpies hatched from the Karanda are more likely to have absolute loyalty to their leader, not only as subjects, but also as progeny.
Vell is a fearsome, gigantic sea monster that lurks beneath the waters of the Great Margoria Ocean. This massive beast is as large as a whole city and coastal areas are often attacked by this colossal beast.
Only by working together can this massive beast be slain. In the Mansha Forest, there is a place where even the Manshas wouldn't dare get close to.
This is a place where 'Muraka' appears. Due to its violent nature where it destroys anything near, there is no single tree standing in where it lives.
It is hard to learn about the relationship between ogres and Muraka as ogres do not live together.
However, people still call it Muraka, the 'King of Ogres'. Starting today, engage in glorious battles with you hosting and setting up every part of the matches!
Stage your battles, choose your own teams, and step into the fierce and feisty, Arena of Arsha.Their thorough moves can burn, freeze and shatter their online casino gratis geld with the power of black desert piratenschatz elements such as fire, ice, wind, lightning, and earth. Mystics city club casino slots hand-to-hand combatants who attained their skills after countless years training in the East. Forgot Username or Password? They call this leader Karanda. After Awakening, they use the Kerispear to deliver lethal stabs. Notice Upgrade bundles are not eligible for a refund. We offer streaming porn videos, downloadable DVDs, photo albums, and the number 1 free sex community on the net. Login or sign up. Warriors are skilled fighters with both good attack and defense. During battle, Warriors will show off their fearlessness with storm-like barrage of melee combat moves. After Awakening, they can use the Celestial Bo Staff Beste Spielothek in Hölzling finden channel the divine power as the true master of Heilang.